regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_WARP1_H
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#define OBJECTS_OBJECT_WARP1_H 1
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#include "align_asset_macro.h"
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@@ -36,4 +37,7 @@ static const ALIGN_ASSET(2) char gWarp1DL_001AD0[] = dgWarp1DL_001AD0;
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static const ALIGN_ASSET(2) char gWarpCrystalTex[] = dgWarpCrystalTex;
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#define dgWarpCrystalSkel "__OTR__objects/object_warp1/gWarpCrystalSkel"
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static const ALIGN_ASSET(2) char gWarpCrystalSkel[] = dgWarpCrystalSkel;
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static const ALIGN_ASSET(2) char gWarpCrystalSkel[] = dgWarpCrystalSkel;
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#endif // OBJECTS_OBJECT_WARP1_H
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