regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_WALLMASTER_H
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#define OBJECTS_OBJECT_WALLMASTER_H 1
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#include "align_asset_macro.h"
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@@ -105,4 +106,7 @@ static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008F20DL_006A20[] = dg
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static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008F38DL_006800[] = dgWallmasterSkelLimbsLimb_008F38DL_006800;
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#define dgWallmasterSkelLimbsLimb_008F44DL_006660 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008F44DL_006660"
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static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008F44DL_006660[] = dgWallmasterSkelLimbsLimb_008F44DL_006660;
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static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008F44DL_006660[] = dgWallmasterSkelLimbsLimb_008F44DL_006660;
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#endif // OBJECTS_OBJECT_WALLMASTER_H
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