regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_TW_H
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#define OBJECTS_OBJECT_TW_H 1
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#include "align_asset_macro.h"
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@@ -687,4 +688,7 @@ static const ALIGN_ASSET(2) char object_tw_Anim_03A2D0[] = dobject_tw_Anim_03A2D
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static const ALIGN_ASSET(2) char object_tw_DL_03A680[] = dobject_tw_DL_03A680;
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#define dobject_tw_Tex_03A7B0 "__OTR__objects/object_tw/object_tw_Tex_03A7B0"
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static const ALIGN_ASSET(2) char object_tw_Tex_03A7B0[] = dobject_tw_Tex_03A7B0;
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static const ALIGN_ASSET(2) char object_tw_Tex_03A7B0[] = dobject_tw_Tex_03A7B0;
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#endif // OBJECTS_OBJECT_TW_H
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