regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_TR_H
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#define OBJECTS_OBJECT_TR_H 1
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#include "align_asset_macro.h"
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@@ -279,4 +280,7 @@ static const ALIGN_ASSET(2) char object_tr_Tex_0114A8[] = dobject_tr_Tex_0114A8;
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static const ALIGN_ASSET(2) char object_tr_Skel_011688[] = dobject_tr_Skel_011688;
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#define dobject_tr_Anim_012E1C "__OTR__objects/object_tr/object_tr_Anim_012E1C"
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static const ALIGN_ASSET(2) char object_tr_Anim_012E1C[] = dobject_tr_Anim_012E1C;
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static const ALIGN_ASSET(2) char object_tr_Anim_012E1C[] = dobject_tr_Anim_012E1C;
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#endif // OBJECTS_OBJECT_TR_H
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