regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_TORCH2_H
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#define OBJECTS_OBJECT_TORCH2_H 1
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#include "align_asset_macro.h"
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@@ -8,6 +9,9 @@ static const ALIGN_ASSET(2) char gDarkLinkSkel[] = dgDarkLinkSkel;
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#define dsDarkLinkSheathDL "__OTR__objects/object_torch2/sDarkLinkSheathDL"
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static const ALIGN_ASSET(2) char sDarkLinkSheathDL[] = dsDarkLinkSheathDL;
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#define dobject_torch2Tex_0041C0 "__OTR__objects/object_torch2/object_torch2Tex_0041C0"
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static const ALIGN_ASSET(2) char object_torch2Tex_0041C0[] = dobject_torch2Tex_0041C0;
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#define dgDarkLinkSkelLimbsLimb_0045D0FarDL_002BD0 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_0045D0FarDL_002BD0"
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static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_0045D0FarDL_002BD0[] = dgDarkLinkSkelLimbsLimb_0045D0FarDL_002BD0;
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@@ -59,8 +63,7 @@ static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_0046E0FarDL_003C10[] = d
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#define dgDarkLinkSkelLimbsLimb_004700FarDL_0038D0 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_004700FarDL_0038D0"
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static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_004700FarDL_0038D0[] = dgDarkLinkSkelLimbsLimb_004700FarDL_0038D0;
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#define dobject_torch2Tex_0041C0 "__OTR__objects/object_torch2/object_torch2Tex_0041C0"
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static const ALIGN_ASSET(2) char object_torch2Tex_0041C0[] = dobject_torch2Tex_0041C0;
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#define dobject_torch2Tex_0043C0 "__OTR__objects/object_torch2/object_torch2Tex_0043C0"
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static const ALIGN_ASSET(2) char object_torch2Tex_0043C0[] = dobject_torch2Tex_0043C0;
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static const ALIGN_ASSET(2) char object_torch2Tex_0043C0[] = dobject_torch2Tex_0043C0;
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#endif // OBJECTS_OBJECT_TORCH2_H
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