regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_TOKI_OBJECTS_H
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#define OBJECTS_OBJECT_TOKI_OBJECTS_H 1
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#include "align_asset_macro.h"
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@@ -63,4 +64,6 @@ static const ALIGN_ASSET(2) char object_toki_objects_DL_007EE0[] = dobject_toki_
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static const ALIGN_ASSET(2) char object_toki_objects_DL_008190[] = dobject_toki_objects_DL_008190;
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#define dobject_toki_objects_DL_008390 "__OTR__objects/object_toki_objects/object_toki_objects_DL_008390"
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static const ALIGN_ASSET(2) char object_toki_objects_DL_008390[] = dobject_toki_objects_DL_008390;
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static const ALIGN_ASSET(2) char object_toki_objects_DL_008390[] = dobject_toki_objects_DL_008390;
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#endif // OBJECTS_OBJECT_TOKI_OBJECTS_H
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