regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_TK_H
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#define OBJECTS_OBJECT_TK_H 1
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#include "align_asset_macro.h"
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@@ -144,4 +145,6 @@ static const ALIGN_ASSET(2) char object_tkTex_003A40[] = dobject_tkTex_003A40;
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static const ALIGN_ASSET(2) char object_tkTex_0039C0[] = dobject_tkTex_0039C0;
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#define dobject_tkTex_003A00 "__OTR__objects/object_tk/object_tkTex_003A00"
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static const ALIGN_ASSET(2) char object_tkTex_003A00[] = dobject_tkTex_003A00;
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static const ALIGN_ASSET(2) char object_tkTex_003A00[] = dobject_tkTex_003A00;
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#endif // OBJECTS_OBJECT_TK_H
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