regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_TITE_H
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#define OBJECTS_OBJECT_TITE_H 1
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#include "align_asset_macro.h"
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@@ -81,4 +82,7 @@ static const ALIGN_ASSET(2) char object_tite_DL_0036D0[] = dobject_tite_DL_0036D
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static const ALIGN_ASSET(2) char object_tite_DL_003800[] = dobject_tite_DL_003800;
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#define dobject_tite_Skel_003A20 "__OTR__objects/object_tite/object_tite_Skel_003A20"
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static const ALIGN_ASSET(2) char object_tite_Skel_003A20[] = dobject_tite_Skel_003A20;
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static const ALIGN_ASSET(2) char object_tite_Skel_003A20[] = dobject_tite_Skel_003A20;
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#endif // OBJECTS_OBJECT_TITE_H
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