regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_TIMEBLOCK_H
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#define OBJECTS_OBJECT_TIMEBLOCK_H 1
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#include "align_asset_macro.h"
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@@ -9,4 +10,6 @@ static const ALIGN_ASSET(2) char gSongOfTimeBlockDL[] = dgSongOfTimeBlockDL;
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static const ALIGN_ASSET(2) char gSongOfTimeBlockTex[] = dgSongOfTimeBlockTex;
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#define dgSongOfTimeBlockCol "__OTR__objects/object_timeblock/gSongOfTimeBlockCol"
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static const ALIGN_ASSET(2) char gSongOfTimeBlockCol[] = dgSongOfTimeBlockCol;
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static const ALIGN_ASSET(2) char gSongOfTimeBlockCol[] = dgSongOfTimeBlockCol;
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#endif // OBJECTS_OBJECT_TIMEBLOCK_H
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