regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_TA_H
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#define OBJECTS_OBJECT_TA_H 1
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#include "align_asset_macro.h"
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@@ -153,4 +154,7 @@ static const ALIGN_ASSET(2) char gTalonBowserTex[] = dgTalonBowserTex;
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static const ALIGN_ASSET(2) char gTalonNecklaceLowerStringsTex[] = dgTalonNecklaceLowerStringsTex;
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#define dobject_ta_Blob_00B4B8 "__OTR__objects/object_ta/object_ta_Blob_00B4B8"
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static const ALIGN_ASSET(2) char object_ta_Blob_00B4B8[] = dobject_ta_Blob_00B4B8;
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static const ALIGN_ASSET(2) char object_ta_Blob_00B4B8[] = dobject_ta_Blob_00B4B8;
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#endif // OBJECTS_OBJECT_TA_H
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