regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_ST_H
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#define OBJECTS_OBJECT_ST_H 1
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#include "align_asset_macro.h"
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@@ -114,4 +115,7 @@ static const ALIGN_ASSET(2) char object_st_Skel_005298[] = dobject_st_Skel_00529
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static const ALIGN_ASSET(2) char object_st_Anim_0055A8[] = dobject_st_Anim_0055A8;
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#define dobject_st_Anim_005B98 "__OTR__objects/object_st/object_st_Anim_005B98"
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static const ALIGN_ASSET(2) char object_st_Anim_005B98[] = dobject_st_Anim_005B98;
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static const ALIGN_ASSET(2) char object_st_Anim_005B98[] = dobject_st_Anim_005B98;
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#endif // OBJECTS_OBJECT_ST_H
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