regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_SST_H
#define OBJECTS_OBJECT_SST_H 1
#include "align_asset_macro.h"
@@ -110,6 +111,9 @@ static const ALIGN_ASSET(2) char gBongoUnused1Tex[] = dgBongoUnused1Tex;
#define dgBongoUnused2Tex "__OTR__objects/object_sst/gBongoUnused2Tex"
static const ALIGN_ASSET(2) char gBongoUnused2Tex[] = dgBongoUnused2Tex;
#define dobject_sstTex_017FE0 "__OTR__objects/object_sst/object_sstTex_017FE0"
static const ALIGN_ASSET(2) char object_sstTex_017FE0[] = dobject_sstTex_017FE0;
#define dgBongoLeftHandSkelLimbsLimb_004C4CDL_0044C8 "__OTR__objects/object_sst/gBongoLeftHandSkelLimbsLimb_004C4CDL_0044C8"
static const ALIGN_ASSET(2) char gBongoLeftHandSkelLimbsLimb_004C4CDL_0044C8[] = dgBongoLeftHandSkelLimbsLimb_004C4CDL_0044C8;
@@ -290,9 +294,6 @@ static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_017B78DL_011658[] = dgB
#define dgBongoHeadSkelLimbsLimb_017B84DL_0119B0 "__OTR__objects/object_sst/gBongoHeadSkelLimbsLimb_017B84DL_0119B0"
static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_017B84DL_0119B0[] = dgBongoHeadSkelLimbsLimb_017B84DL_0119B0;
#define dobject_sstTex_017FE0 "__OTR__objects/object_sst/object_sstTex_017FE0"
static const ALIGN_ASSET(2) char object_sstTex_017FE0[] = dobject_sstTex_017FE0;
#define dobject_sstTex_01A730 "__OTR__objects/object_sst/object_sstTex_01A730"
static const ALIGN_ASSET(2) char object_sstTex_01A730[] = dobject_sstTex_01A730;
@@ -336,4 +337,6 @@ static const ALIGN_ASSET(2) char object_sstTex_019670[] = dobject_sstTex_019670;
static const ALIGN_ASSET(2) char object_sstTex_019770[] = dobject_sstTex_019770;
#define dobject_sstTex_01A0B0 "__OTR__objects/object_sst/object_sstTex_01A0B0"
static const ALIGN_ASSET(2) char object_sstTex_01A0B0[] = dobject_sstTex_01A0B0;
static const ALIGN_ASSET(2) char object_sstTex_01A0B0[] = dobject_sstTex_01A0B0;
#endif // OBJECTS_OBJECT_SST_H