regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_SPOT18_OBJ_H
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#define OBJECTS_OBJECT_SPOT18_OBJ_H 1
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#include "align_asset_macro.h"
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@@ -75,4 +76,6 @@ static const ALIGN_ASSET(2) char gGoronCityVaseCol[] = dgGoronCityVaseCol;
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static const ALIGN_ASSET(2) char gGoronCityStatueSpearCol[] = dgGoronCityStatueSpearCol;
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#define dgGoronCityStatueCol "__OTR__objects/object_spot18_obj/gGoronCityStatueCol"
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static const ALIGN_ASSET(2) char gGoronCityStatueCol[] = dgGoronCityStatueCol;
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static const ALIGN_ASSET(2) char gGoronCityStatueCol[] = dgGoronCityStatueCol;
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#endif // OBJECTS_OBJECT_SPOT18_OBJ_H
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