regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_SPOT16_OBJ_H
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#define OBJECTS_OBJECT_SPOT16_OBJ_H 1
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#include "align_asset_macro.h"
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@@ -18,4 +19,6 @@ static const ALIGN_ASSET(2) char gDeathMountainRingDL[] = dgDeathMountainRingDL;
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static const ALIGN_ASSET(2) char gDodongosCavernRockTex[] = dgDodongosCavernRockTex;
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#define dgDeathMountainRingTex "__OTR__objects/object_spot16_obj/gDeathMountainRingTex"
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static const ALIGN_ASSET(2) char gDeathMountainRingTex[] = dgDeathMountainRingTex;
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static const ALIGN_ASSET(2) char gDeathMountainRingTex[] = dgDeathMountainRingTex;
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#endif // OBJECTS_OBJECT_SPOT16_OBJ_H
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