regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_SPOT11_OBJ_H
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#define OBJECTS_OBJECT_SPOT11_OBJ_H 1
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#include "align_asset_macro.h"
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@@ -15,4 +16,6 @@ static const ALIGN_ASSET(2) char gDesertColossusBombableWallTex[] = dgDesertColo
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static const ALIGN_ASSET(2) char gDesertColossusBombableWallDL[] = dgDesertColossusBombableWallDL;
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#define dgDesertColossusBombableWallCol "__OTR__objects/object_spot11_obj/gDesertColossusBombableWallCol"
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static const ALIGN_ASSET(2) char gDesertColossusBombableWallCol[] = dgDesertColossusBombableWallCol;
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static const ALIGN_ASSET(2) char gDesertColossusBombableWallCol[] = dgDesertColossusBombableWallCol;
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#endif // OBJECTS_OBJECT_SPOT11_OBJ_H
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