regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_SPOT09_OBJ_H
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#define OBJECTS_OBJECT_SPOT09_OBJ_H 1
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#include "align_asset_macro.h"
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@@ -93,4 +94,6 @@ static const ALIGN_ASSET(2) char object_spot09_objTex_009490[] = dobject_spot09_
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static const ALIGN_ASSET(2) char object_spot09_objTex_017490[] = dobject_spot09_objTex_017490;
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#define dobject_spot09_objTex_017090 "__OTR__objects/object_spot09_obj/object_spot09_objTex_017090"
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static const ALIGN_ASSET(2) char object_spot09_objTex_017090[] = dobject_spot09_objTex_017090;
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static const ALIGN_ASSET(2) char object_spot09_objTex_017090[] = dobject_spot09_objTex_017090;
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#endif // OBJECTS_OBJECT_SPOT09_OBJ_H
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