regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_SPOT08_OBJ_H
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#define OBJECTS_OBJECT_SPOT08_OBJ_H 1
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#include "align_asset_macro.h"
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@@ -54,4 +55,6 @@ static const ALIGN_ASSET(2) char gZorasFountainBombableWallTLUT[] = dgZorasFount
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static const ALIGN_ASSET(2) char gZorasFountainBombableWallTex[] = dgZorasFountainBombableWallTex;
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#define dgZorasFountainBombableWallCol "__OTR__objects/object_spot08_obj/gZorasFountainBombableWallCol"
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static const ALIGN_ASSET(2) char gZorasFountainBombableWallCol[] = dgZorasFountainBombableWallCol;
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static const ALIGN_ASSET(2) char gZorasFountainBombableWallCol[] = dgZorasFountainBombableWallCol;
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#endif // OBJECTS_OBJECT_SPOT08_OBJ_H
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