regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_SPOT07_OBJECT_H
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#define OBJECTS_OBJECT_SPOT07_OBJECT_H 1
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#include "align_asset_macro.h"
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@@ -57,4 +58,6 @@ static const ALIGN_ASSET(2) char object_spot07_object_Tex_005530[] = dobject_spo
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static const ALIGN_ASSET(2) char object_spot07_object_Tex_005D30[] = dobject_spot07_object_Tex_005D30;
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#define dobject_spot07_object_Tex_006530 "__OTR__objects/object_spot07_object/object_spot07_object_Tex_006530"
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static const ALIGN_ASSET(2) char object_spot07_object_Tex_006530[] = dobject_spot07_object_Tex_006530;
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static const ALIGN_ASSET(2) char object_spot07_object_Tex_006530[] = dobject_spot07_object_Tex_006530;
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#endif // OBJECTS_OBJECT_SPOT07_OBJECT_H
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