regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_SPOT06_OBJECTS_H
#define OBJECTS_OBJECT_SPOT06_OBJECTS_H 1
#include "align_asset_macro.h"
@@ -33,4 +34,6 @@ static const ALIGN_ASSET(2) char gLakeHyliaZoraShortcutIceblockCol[] = dgLakeHyl
static const ALIGN_ASSET(2) char gLakeHyliaWaterTempleKeyDL[] = dgLakeHyliaWaterTempleKeyDL;
#define dgLakeHyliaWaterTempleKeyTex "__OTR__objects/object_spot06_objects/gLakeHyliaWaterTempleKeyTex"
static const ALIGN_ASSET(2) char gLakeHyliaWaterTempleKeyTex[] = dgLakeHyliaWaterTempleKeyTex;
static const ALIGN_ASSET(2) char gLakeHyliaWaterTempleKeyTex[] = dgLakeHyliaWaterTempleKeyTex;
#endif // OBJECTS_OBJECT_SPOT06_OBJECTS_H