regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_SPOT06_OBJECTS_H
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#define OBJECTS_OBJECT_SPOT06_OBJECTS_H 1
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#include "align_asset_macro.h"
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@@ -33,4 +34,6 @@ static const ALIGN_ASSET(2) char gLakeHyliaZoraShortcutIceblockCol[] = dgLakeHyl
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static const ALIGN_ASSET(2) char gLakeHyliaWaterTempleKeyDL[] = dgLakeHyliaWaterTempleKeyDL;
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#define dgLakeHyliaWaterTempleKeyTex "__OTR__objects/object_spot06_objects/gLakeHyliaWaterTempleKeyTex"
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static const ALIGN_ASSET(2) char gLakeHyliaWaterTempleKeyTex[] = dgLakeHyliaWaterTempleKeyTex;
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static const ALIGN_ASSET(2) char gLakeHyliaWaterTempleKeyTex[] = dgLakeHyliaWaterTempleKeyTex;
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#endif // OBJECTS_OBJECT_SPOT06_OBJECTS_H
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