regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_SPOT02_OBJECTS_H
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#define OBJECTS_OBJECT_SPOT02_OBJECTS_H 1
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#include "align_asset_macro.h"
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@@ -120,4 +121,6 @@ static const ALIGN_ASSET(2) char object_spot02_objects_Tex_0102B0[] = dobject_sp
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static const ALIGN_ASSET(2) char object_spot02_objects_Tex_010EB0[] = dobject_spot02_objects_Tex_010EB0;
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#define dobject_spot02_objects_Tex_011AB0 "__OTR__objects/object_spot02_objects/object_spot02_objects_Tex_011AB0"
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static const ALIGN_ASSET(2) char object_spot02_objects_Tex_011AB0[] = dobject_spot02_objects_Tex_011AB0;
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static const ALIGN_ASSET(2) char object_spot02_objects_Tex_011AB0[] = dobject_spot02_objects_Tex_011AB0;
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#endif // OBJECTS_OBJECT_SPOT02_OBJECTS_H
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