regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_SPOT01_MATOYAB_H
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#define OBJECTS_OBJECT_SPOT01_MATOYAB_H 1
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#include "align_asset_macro.h"
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@@ -30,4 +31,6 @@ static const ALIGN_ASSET(2) char gKakarikoConstructionSiteBrickTex[] = dgKakarik
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static const ALIGN_ASSET(2) char gKakarikoConstructionSitRailingTex[] = dgKakarikoConstructionSitRailingTex;
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#define dgKakarikoConstructionSiteWoodTex "__OTR__objects/object_spot01_matoyab/gKakarikoConstructionSiteWoodTex"
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static const ALIGN_ASSET(2) char gKakarikoConstructionSiteWoodTex[] = dgKakarikoConstructionSiteWoodTex;
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static const ALIGN_ASSET(2) char gKakarikoConstructionSiteWoodTex[] = dgKakarikoConstructionSiteWoodTex;
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#endif // OBJECTS_OBJECT_SPOT01_MATOYAB_H
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