regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_SPOT01_MATOYA_H
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#define OBJECTS_OBJECT_SPOT01_MATOYA_H 1
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#include "align_asset_macro.h"
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@@ -51,4 +52,6 @@ static const ALIGN_ASSET(2) char gKakarikoBOTWStoneCol[] = dgKakarikoBOTWStoneCo
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static const ALIGN_ASSET(2) char gKakarikoShootingGalleryTLUT[] = dgKakarikoShootingGalleryTLUT;
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#define dgKakarikoBazaarSignTLUT "__OTR__objects/object_spot01_matoya/gKakarikoBazaarSignTLUT"
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static const ALIGN_ASSET(2) char gKakarikoBazaarSignTLUT[] = dgKakarikoBazaarSignTLUT;
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static const ALIGN_ASSET(2) char gKakarikoBazaarSignTLUT[] = dgKakarikoBazaarSignTLUT;
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#endif // OBJECTS_OBJECT_SPOT01_MATOYA_H
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