regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_SPOT00_OBJECTS_H
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#define OBJECTS_OBJECT_SPOT00_OBJECTS_H 1
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#include "align_asset_macro.h"
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@@ -21,4 +22,6 @@ static const ALIGN_ASSET(2) char gHyruleFieldCastleDrawbridgeChainsDL[] = dgHyru
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static const ALIGN_ASSET(2) char gHyruleFieldCastleDrawbridgeChainsTex[] = dgHyruleFieldCastleDrawbridgeChainsTex;
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#define dgHyruleFieldCastleDrawbridgeChainsCol "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeChainsCol"
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static const ALIGN_ASSET(2) char gHyruleFieldCastleDrawbridgeChainsCol[] = dgHyruleFieldCastleDrawbridgeChainsCol;
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static const ALIGN_ASSET(2) char gHyruleFieldCastleDrawbridgeChainsCol[] = dgHyruleFieldCastleDrawbridgeChainsCol;
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#endif // OBJECTS_OBJECT_SPOT00_OBJECTS_H
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