regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_SKB_H
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#define OBJECTS_OBJECT_SKB_H 1
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#include "align_asset_macro.h"
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@@ -96,4 +97,7 @@ static const ALIGN_ASSET(2) char gStalchildDamagedAnim[] = dgStalchildDamagedAni
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static const ALIGN_ASSET(2) char gStalchildWalkingAnim[] = dgStalchildWalkingAnim;
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#define dgStalchildAttackingAnim "__OTR__objects/object_skb/gStalchildAttackingAnim"
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static const ALIGN_ASSET(2) char gStalchildAttackingAnim[] = dgStalchildAttackingAnim;
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static const ALIGN_ASSET(2) char gStalchildAttackingAnim[] = dgStalchildAttackingAnim;
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#endif // OBJECTS_OBJECT_SKB_H
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