regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_SK2_H
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#define OBJECTS_OBJECT_SK2_H 1
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#include "align_asset_macro.h"
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@@ -174,4 +175,7 @@ static const ALIGN_ASSET(2) char gStalfosLookAroundAnim[] = dgStalfosLookAroundA
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static const ALIGN_ASSET(2) char gStalfosSidestepAnim[] = dgStalfosSidestepAnim;
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#define dgStalfosReleaseAttentionAnim "__OTR__objects/object_sk2/gStalfosReleaseAttentionAnim"
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static const ALIGN_ASSET(2) char gStalfosReleaseAttentionAnim[] = dgStalfosReleaseAttentionAnim;
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static const ALIGN_ASSET(2) char gStalfosReleaseAttentionAnim[] = dgStalfosReleaseAttentionAnim;
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#endif // OBJECTS_OBJECT_SK2_H
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