regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_SA_H
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#define OBJECTS_OBJECT_SA_H 1
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#include "align_asset_macro.h"
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@@ -225,4 +226,6 @@ static const ALIGN_ASSET(2) char gSariaMouthSuprisedTex[] = dgSariaMouthSuprised
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static const ALIGN_ASSET(2) char gSariaEyeSadTex[] = dgSariaEyeSadTex;
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#define dobject_saTex_002530 "__OTR__objects/object_sa/object_saTex_002530"
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static const ALIGN_ASSET(2) char object_saTex_002530[] = dobject_saTex_002530;
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static const ALIGN_ASSET(2) char object_saTex_002530[] = dobject_saTex_002530;
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#endif // OBJECTS_OBJECT_SA_H
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