regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_RU1_H
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#define OBJECTS_OBJECT_RU1_H 1
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#include "align_asset_macro.h"
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@@ -165,4 +166,7 @@ static const ALIGN_ASSET(2) char gRutoChildFingersTex[] = dgRutoChildFingersTex;
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static const ALIGN_ASSET(2) char gRutoChildCircleGradientTex[] = dgRutoChildCircleGradientTex;
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#define dgRutoChildSkel "__OTR__objects/object_ru1/gRutoChildSkel"
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static const ALIGN_ASSET(2) char gRutoChildSkel[] = dgRutoChildSkel;
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static const ALIGN_ASSET(2) char gRutoChildSkel[] = dgRutoChildSkel;
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#endif // OBJECTS_OBJECT_RU1_H
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