regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_RL_H
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#define OBJECTS_OBJECT_RL_H 1
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#include "align_asset_macro.h"
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@@ -105,4 +106,7 @@ static const ALIGN_ASSET(2) char object_rl_Skel_007B38[] = dobject_rl_Skel_007B3
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static const ALIGN_ASSET(2) char object_rlTex_0033E0[] = dobject_rlTex_0033E0;
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#define dobject_rlTex_003420 "__OTR__objects/object_rl/object_rlTex_003420"
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static const ALIGN_ASSET(2) char object_rlTex_003420[] = dobject_rlTex_003420;
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static const ALIGN_ASSET(2) char object_rlTex_003420[] = dobject_rlTex_003420;
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#endif // OBJECTS_OBJECT_RL_H
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