regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_RELAY_OBJECTS_H
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#define OBJECTS_OBJECT_RELAY_OBJECTS_H 1
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#include "align_asset_macro.h"
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@@ -24,4 +25,6 @@ static const ALIGN_ASSET(2) char gDampeRaceDoorTex[] = dgDampeRaceDoorTex;
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static const ALIGN_ASSET(2) char gDampeRaceDoorCol[] = dgDampeRaceDoorCol;
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#define dgWindmillRotatingPlatformCol "__OTR__objects/object_relay_objects/gWindmillRotatingPlatformCol"
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static const ALIGN_ASSET(2) char gWindmillRotatingPlatformCol[] = dgWindmillRotatingPlatformCol;
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static const ALIGN_ASSET(2) char gWindmillRotatingPlatformCol[] = dgWindmillRotatingPlatformCol;
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#endif // OBJECTS_OBJECT_RELAY_OBJECTS_H
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