regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_REEBA_H
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#define OBJECTS_OBJECT_REEBA_H 1
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#include "align_asset_macro.h"
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@@ -69,4 +70,7 @@ static const ALIGN_ASSET(2) char object_reeba_Tex_000DD8[] = dobject_reeba_Tex_0
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static const ALIGN_ASSET(2) char object_reeba_Tex_0015D8[] = dobject_reeba_Tex_0015D8;
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#define dobject_reeba_Skel_001EE8 "__OTR__objects/object_reeba/object_reeba_Skel_001EE8"
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static const ALIGN_ASSET(2) char object_reeba_Skel_001EE8[] = dobject_reeba_Skel_001EE8;
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static const ALIGN_ASSET(2) char object_reeba_Skel_001EE8[] = dobject_reeba_Skel_001EE8;
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#endif // OBJECTS_OBJECT_REEBA_H
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