regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_PU_BOX_H
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#define OBJECTS_OBJECT_PU_BOX_H 1
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#include "align_asset_macro.h"
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@@ -27,4 +28,6 @@ static const ALIGN_ASSET(2) char gBlockTallestDL[] = dgBlockTallestDL;
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static const ALIGN_ASSET(2) char gBlockTallestCol[] = dgBlockTallestCol;
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#define dgBlockTex "__OTR__objects/object_pu_box/gBlockTex"
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static const ALIGN_ASSET(2) char gBlockTex[] = dgBlockTex;
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static const ALIGN_ASSET(2) char gBlockTex[] = dgBlockTex;
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#endif // OBJECTS_OBJECT_PU_BOX_H
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