regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_POH_H
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#define OBJECTS_OBJECT_POH_H 1
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#include "align_asset_macro.h"
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@@ -87,4 +88,6 @@ static const ALIGN_ASSET(2) char object_pohTex_004510[] = dobject_pohTex_004510;
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static const ALIGN_ASSET(2) char object_pohTex_003910[] = dobject_pohTex_003910;
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#define dobject_pohTex_004790 "__OTR__objects/object_poh/object_pohTex_004790"
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static const ALIGN_ASSET(2) char object_pohTex_004790[] = dobject_pohTex_004790;
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static const ALIGN_ASSET(2) char object_pohTex_004790[] = dobject_pohTex_004790;
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#endif // OBJECTS_OBJECT_POH_H
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