regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_PO_COMPOSER_H
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#define OBJECTS_OBJECT_PO_COMPOSER_H 1
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#include "align_asset_macro.h"
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@@ -108,4 +109,6 @@ static const ALIGN_ASSET(2) char gPoeComposerSkelLimbsLimb_006F58DL_002B70[] = d
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static const ALIGN_ASSET(2) char object_po_composerTex_0054E0[] = dobject_po_composerTex_0054E0;
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#define dobject_po_composerTex_0066E0 "__OTR__objects/object_po_composer/object_po_composerTex_0066E0"
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static const ALIGN_ASSET(2) char object_po_composerTex_0066E0[] = dobject_po_composerTex_0066E0;
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static const ALIGN_ASSET(2) char object_po_composerTex_0066E0[] = dobject_po_composerTex_0066E0;
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#endif // OBJECTS_OBJECT_PO_COMPOSER_H
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