regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_PEEHAT_H
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#define OBJECTS_OBJECT_PEEHAT_H 1
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#include "align_asset_macro.h"
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@@ -51,4 +52,7 @@ static const ALIGN_ASSET(2) char gPeehatFlyingAnim[] = dgPeehatFlyingAnim;
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static const ALIGN_ASSET(2) char gPeehatRecoilAnim[] = dgPeehatRecoilAnim;
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#define dgPeehatRisingAnim "__OTR__objects/object_peehat/gPeehatRisingAnim"
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static const ALIGN_ASSET(2) char gPeehatRisingAnim[] = dgPeehatRisingAnim;
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static const ALIGN_ASSET(2) char gPeehatRisingAnim[] = dgPeehatRisingAnim;
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#endif // OBJECTS_OBJECT_PEEHAT_H
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