regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_OWL_H
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#define OBJECTS_OBJECT_OWL_H 1
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#include "align_asset_macro.h"
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@@ -162,4 +163,7 @@ static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_010050DL_00FD38[] = d
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static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_01005CDL_00FE28[] = dgOwlPerchingSkelLimbsLimb_01005CDL_00FE28;
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#define dgOwlPerchingSkelLimbsLimb_010068DL_00F030 "__OTR__objects/object_owl/gOwlPerchingSkelLimbsLimb_010068DL_00F030"
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static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_010068DL_00F030[] = dgOwlPerchingSkelLimbsLimb_010068DL_00F030;
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static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_010068DL_00F030[] = dgOwlPerchingSkelLimbsLimb_010068DL_00F030;
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#endif // OBJECTS_OBJECT_OWL_H
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