regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_OS_ANIME_H
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#define OBJECTS_OBJECT_OS_ANIME_H 1
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#include "align_asset_macro.h"
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@@ -195,4 +196,6 @@ static const ALIGN_ASSET(2) char gObjOsAnim_9B64[] = dgObjOsAnim_9B64;
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static const ALIGN_ASSET(2) char gObjOsAnim_9F94[] = dgObjOsAnim_9F94;
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#define dgObjOsAnim_A630 "__OTR__objects/object_os_anime/gObjOsAnim_A630"
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static const ALIGN_ASSET(2) char gObjOsAnim_A630[] = dgObjOsAnim_A630;
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static const ALIGN_ASSET(2) char gObjOsAnim_A630[] = dgObjOsAnim_A630;
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#endif // OBJECTS_OBJECT_OS_ANIME_H
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