regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_OPENING_DEMO1_H
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#define OBJECTS_OBJECT_OPENING_DEMO1_H 1
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#include "align_asset_macro.h"
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@@ -21,4 +22,6 @@ static const ALIGN_ASSET(2) char object_opening_demo1_Anim_00420C[] = dobject_op
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static const ALIGN_ASSET(2) char object_opening_demo1_Anim_0048FC[] = dobject_opening_demo1_Anim_0048FC;
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#define dobject_opening_demo1_Anim_00504C "__OTR__objects/object_opening_demo1/object_opening_demo1_Anim_00504C"
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static const ALIGN_ASSET(2) char object_opening_demo1_Anim_00504C[] = dobject_opening_demo1_Anim_00504C;
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static const ALIGN_ASSET(2) char object_opening_demo1_Anim_00504C[] = dobject_opening_demo1_Anim_00504C;
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#endif // OBJECTS_OBJECT_OPENING_DEMO1_H
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