regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_O_ANIME_H
#define OBJECTS_OBJECT_O_ANIME_H 1
#include "align_asset_macro.h"
@@ -21,4 +22,6 @@ static const ALIGN_ASSET(2) char object_o_anime_Anim_0018F0[] = dobject_o_anime_
static const ALIGN_ASSET(2) char object_o_anime_Anim_001E80[] = dobject_o_anime_Anim_001E80;
#define dobject_o_anime_Anim_00213C "__OTR__objects/object_o_anime/object_o_anime_Anim_00213C"
static const ALIGN_ASSET(2) char object_o_anime_Anim_00213C[] = dobject_o_anime_Anim_00213C;
static const ALIGN_ASSET(2) char object_o_anime_Anim_00213C[] = dobject_o_anime_Anim_00213C;
#endif // OBJECTS_OBJECT_O_ANIME_H