regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_OF1D_MAP_H
#define OBJECTS_OBJECT_OF1D_MAP_H 1
#include "align_asset_macro.h"
@@ -165,4 +166,6 @@ static const ALIGN_ASSET(2) char object_oF1d_mapTex_00F8C0[] = dobject_oF1d_mapT
static const ALIGN_ASSET(2) char object_oF1d_mapTex_00F7C0[] = dobject_oF1d_mapTex_00F7C0;
#define dobject_oF1d_mapTex_00F6C0 "__OTR__objects/object_oF1d_map/object_oF1d_mapTex_00F6C0"
static const ALIGN_ASSET(2) char object_oF1d_mapTex_00F6C0[] = dobject_oF1d_mapTex_00F6C0;
static const ALIGN_ASSET(2) char object_oF1d_mapTex_00F6C0[] = dobject_oF1d_mapTex_00F6C0;
#endif // OBJECTS_OBJECT_OF1D_MAP_H