regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_OF1D_MAP_H
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#define OBJECTS_OBJECT_OF1D_MAP_H 1
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#include "align_asset_macro.h"
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@@ -165,4 +166,6 @@ static const ALIGN_ASSET(2) char object_oF1d_mapTex_00F8C0[] = dobject_oF1d_mapT
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static const ALIGN_ASSET(2) char object_oF1d_mapTex_00F7C0[] = dobject_oF1d_mapTex_00F7C0;
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#define dobject_oF1d_mapTex_00F6C0 "__OTR__objects/object_oF1d_map/object_oF1d_mapTex_00F6C0"
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static const ALIGN_ASSET(2) char object_oF1d_mapTex_00F6C0[] = dobject_oF1d_mapTex_00F6C0;
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static const ALIGN_ASSET(2) char object_oF1d_mapTex_00F6C0[] = dobject_oF1d_mapTex_00F6C0;
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#endif // OBJECTS_OBJECT_OF1D_MAP_H
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