regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_OE9_H
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#define OBJECTS_OBJECT_OE9_H 1
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#include "align_asset_macro.h"
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@@ -33,4 +34,6 @@ static const ALIGN_ASSET(2) char object_oE9_Tex_001ED0[] = dobject_oE9_Tex_001ED
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static const ALIGN_ASSET(2) char object_oE9_Tex_0026D0[] = dobject_oE9_Tex_0026D0;
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#define dobject_oE9_Tex_002ED0 "__OTR__objects/object_oE9/object_oE9_Tex_002ED0"
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static const ALIGN_ASSET(2) char object_oE9_Tex_002ED0[] = dobject_oE9_Tex_002ED0;
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static const ALIGN_ASSET(2) char object_oE9_Tex_002ED0[] = dobject_oE9_Tex_002ED0;
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#endif // OBJECTS_OBJECT_OE9_H
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