regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_OE8_H
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#define OBJECTS_OBJECT_OE8_H 1
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#include "align_asset_macro.h"
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@@ -33,4 +34,6 @@ static const ALIGN_ASSET(2) char object_oE8_Tex_002788[] = dobject_oE8_Tex_00278
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static const ALIGN_ASSET(2) char object_oE8_Tex_002B88[] = dobject_oE8_Tex_002B88;
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#define dobject_oE8_Tex_002BC8 "__OTR__objects/object_oE8/object_oE8_Tex_002BC8"
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static const ALIGN_ASSET(2) char object_oE8_Tex_002BC8[] = dobject_oE8_Tex_002BC8;
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static const ALIGN_ASSET(2) char object_oE8_Tex_002BC8[] = dobject_oE8_Tex_002BC8;
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#endif // OBJECTS_OBJECT_OE8_H
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