regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_OE7_H
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#define OBJECTS_OBJECT_OE7_H 1
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#include "align_asset_macro.h"
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@@ -30,4 +31,6 @@ static const ALIGN_ASSET(2) char object_oE7_Blob_001858[] = dobject_oE7_Blob_001
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static const ALIGN_ASSET(2) char object_oE7_Tex_002058[] = dobject_oE7_Tex_002058;
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#define dobject_oE7_Tex_002858 "__OTR__objects/object_oE7/object_oE7_Tex_002858"
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static const ALIGN_ASSET(2) char object_oE7_Tex_002858[] = dobject_oE7_Tex_002858;
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static const ALIGN_ASSET(2) char object_oE7_Tex_002858[] = dobject_oE7_Tex_002858;
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#endif // OBJECTS_OBJECT_OE7_H
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