regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_OE6_H
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#define OBJECTS_OBJECT_OE6_H 1
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#include "align_asset_macro.h"
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@@ -33,4 +34,6 @@ static const ALIGN_ASSET(2) char object_oE6_Tex_002210[] = dobject_oE6_Tex_00221
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static const ALIGN_ASSET(2) char object_oE6_Tex_002A10[] = dobject_oE6_Tex_002A10;
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#define dobject_oE6_Tex_002E10 "__OTR__objects/object_oE6/object_oE6_Tex_002E10"
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static const ALIGN_ASSET(2) char object_oE6_Tex_002E10[] = dobject_oE6_Tex_002E10;
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static const ALIGN_ASSET(2) char object_oE6_Tex_002E10[] = dobject_oE6_Tex_002E10;
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#endif // OBJECTS_OBJECT_OE6_H
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