regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_OE4_H
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#define OBJECTS_OBJECT_OE4_H 1
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#include "align_asset_macro.h"
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@@ -81,4 +82,7 @@ static const ALIGN_ASSET(2) char object_oE4_Tex_004CC8[] = dobject_oE4_Tex_004CC
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static const ALIGN_ASSET(2) char object_oE4_Tex_004D48[] = dobject_oE4_Tex_004D48;
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#define dobject_oE4_Tex_004DC8 "__OTR__objects/object_oE4/object_oE4_Tex_004DC8"
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static const ALIGN_ASSET(2) char object_oE4_Tex_004DC8[] = dobject_oE4_Tex_004DC8;
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static const ALIGN_ASSET(2) char object_oE4_Tex_004DC8[] = dobject_oE4_Tex_004DC8;
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#endif // OBJECTS_OBJECT_OE4_H
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