regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_OE3_H
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#define OBJECTS_OBJECT_OE3_H 1
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#include "align_asset_macro.h"
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@@ -93,4 +94,7 @@ static const ALIGN_ASSET(2) char object_oE3_Tex_006EA0[] = dobject_oE3_Tex_006EA
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static const ALIGN_ASSET(2) char object_oE3_Tex_0070A0[] = dobject_oE3_Tex_0070A0;
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#define dobject_oE3_Tex_0070E0 "__OTR__objects/object_oE3/object_oE3_Tex_0070E0"
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static const ALIGN_ASSET(2) char object_oE3_Tex_0070E0[] = dobject_oE3_Tex_0070E0;
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static const ALIGN_ASSET(2) char object_oE3_Tex_0070E0[] = dobject_oE3_Tex_0070E0;
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#endif // OBJECTS_OBJECT_OE3_H
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