regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_OE2_H
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#define OBJECTS_OBJECT_OE2_H 1
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#include "align_asset_macro.h"
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@@ -87,4 +88,7 @@ static const ALIGN_ASSET(2) char object_oE2_Tex_005970[] = dobject_oE2_Tex_00597
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static const ALIGN_ASSET(2) char object_oE2_Tex_0059F0[] = dobject_oE2_Tex_0059F0;
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#define dobject_oE2_Tex_005A30 "__OTR__objects/object_oE2/object_oE2_Tex_005A30"
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static const ALIGN_ASSET(2) char object_oE2_Tex_005A30[] = dobject_oE2_Tex_005A30;
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static const ALIGN_ASSET(2) char object_oE2_Tex_005A30[] = dobject_oE2_Tex_005A30;
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#endif // OBJECTS_OBJECT_OE2_H
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