regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_OE1S_H
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#define OBJECTS_OBJECT_OE1S_H 1
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#include "align_asset_macro.h"
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@@ -90,4 +91,6 @@ static const ALIGN_ASSET(2) char object_oE1s_DL_006490[] = dobject_oE1s_DL_00649
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static const ALIGN_ASSET(2) char object_oE1sTex_000478[] = dobject_oE1sTex_000478;
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#define dobject_oE1sTLUT_0001A8 "__OTR__objects/object_oE1s/object_oE1sTLUT_0001A8"
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static const ALIGN_ASSET(2) char object_oE1sTLUT_0001A8[] = dobject_oE1sTLUT_0001A8;
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static const ALIGN_ASSET(2) char object_oE1sTLUT_0001A8[] = dobject_oE1sTLUT_0001A8;
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#endif // OBJECTS_OBJECT_OE1S_H
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