regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_OE11_H
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#define OBJECTS_OBJECT_OE11_H 1
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#include "align_asset_macro.h"
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@@ -33,4 +34,6 @@ static const ALIGN_ASSET(2) char object_oE11_Tex_0021B0[] = dobject_oE11_Tex_002
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static const ALIGN_ASSET(2) char object_oE11_Tex_0029B0[] = dobject_oE11_Tex_0029B0;
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#define dobject_oE11_Tex_0031B0 "__OTR__objects/object_oE11/object_oE11_Tex_0031B0"
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static const ALIGN_ASSET(2) char object_oE11_Tex_0031B0[] = dobject_oE11_Tex_0031B0;
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static const ALIGN_ASSET(2) char object_oE11_Tex_0031B0[] = dobject_oE11_Tex_0031B0;
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#endif // OBJECTS_OBJECT_OE11_H
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