regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_OE10_H
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#define OBJECTS_OBJECT_OE10_H 1
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#include "align_asset_macro.h"
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@@ -33,4 +34,6 @@ static const ALIGN_ASSET(2) char object_oE10_Tex_001D90[] = dobject_oE10_Tex_001
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static const ALIGN_ASSET(2) char object_oE10_Tex_001DD0[] = dobject_oE10_Tex_001DD0;
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#define dobject_oE10_Tex_0021D0 "__OTR__objects/object_oE10/object_oE10_Tex_0021D0"
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static const ALIGN_ASSET(2) char object_oE10_Tex_0021D0[] = dobject_oE10_Tex_0021D0;
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static const ALIGN_ASSET(2) char object_oE10_Tex_0021D0[] = dobject_oE10_Tex_0021D0;
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#endif // OBJECTS_OBJECT_OE10_H
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